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media interaction design This tumblr is updated by a learning community comprised of people from diverse fields (media, education, architecture) at Hanyang University in South Korea interested in media interaction design.
5 Lessons In UI Design, From A Breakthrough Museum

The reinvented Cleveland Museum of Art is a case study in blending the physical and virtual worlds, thanks to brilliant work by Local Projects.

(Source: fastcodesign.com)

The City as InterfaceDigital and mobile media are changing the way urban life takes shape and how we experience our built environment. On the face of it, this is mainly a practical matter: thanks to these technologies we can organize our lives more conveniently. But the rise of ‘urban media’ also presents us with an important philosophical issue: How do they influence the way that the city functions as a community?  
Employing examples of new media uses as well as historical case studies, Martijn de Waal shows how new technologies, on one level, contribute to the further individualization and liberalization of urban society. There is an alternative future scenario, however, in which digital media construct a new definition of the urban public sphere. In the process they also breathe new life into the classical republican ideal of the city as an open, democratic ‘community of strangers’.
 

The City as Interface
Digital and mobile media are changing the way urban life takes shape and how we experience our built environment. On the face of it, this is mainly a practical matter: thanks to these technologies we can organize our lives more conveniently. But the rise of ‘urban media’ also presents us with an important philosophical issue: How do they influence the way that the city functions as a community?  

Employing examples of new media uses as well as historical case studies, Martijn de Waal shows how new technologies, on one level, contribute to the further individualization and liberalization of urban society. There is an alternative future scenario, however, in which digital media construct a new definition of the urban public sphere. In the process they also breathe new life into the classical republican ideal of the city as an open, democratic ‘community of strangers’.

 

(Source: thecityasinterface.com)

ROI Is Not a Silver Bullet: Five Actionable Steps for Valuing User Experience Design

cs50

An introduction to the intellectual enterprises of computer science and the art of programming.

About this Course

CS50x is Harvard College’s introduction to the intellectual enterprises of computer science and the art of programming for majors and non-majors alike, with or without prior programming experience. An entry-level course taught by David J. Malan, CS50x teaches students how to think algorithmically and solve problems efficiently. Topics include abstraction, algorithms, data structures, encapsulation, resource management, security, software engineering, and web development. Languages include C, PHP, and JavaScript plus SQL, CSS, and HTML. Problem sets inspired by real-world domains of biology, cryptography, finance, forensics, and gaming. As of Fall 2013, the on-campus version of CS50x was Harvard’s second-largest course.

Students who earn a satisfactory score on 9 problem sets (i.e., programming assignments) and a final project will receive a certificate from HarvardX. Students may take CS50x at their own pace.

Before your course starts, try the new edX Demo where you can explore the fun, interactive learning environment and virtual labs.

(Source: edx.org)

Aktuell - Edith-Russ-Haus für Medienkunst→

Edith-Ruß-Haus für Medienkunst
Look into the Net NET.ARTography
March 07th, 2014 - April 21st, 2014

KünstlerInnen:
0100101110101101.org (Eva & Franco Mattes); Ivan Abreu; Amy Alexander; Marcel·lí Antúnez; Kim Asendorf; Lucas Bambozzi; Ryan Barone; Giselle Beiguelman; Amy Berk; Luther Blissett; Natalie Bookchin; Christophe Bruno; Maite Cajaraville; Martin John Callanan; Azahara Cerezo; Paolo Cirio; Arcángel Constantini; Vuk Cosic; Andy Cox; Critical Art Ensemble; Minerva Cuevas; Young-Hae Chang; Santiago Echeverry; Vadim Epstein; Evru; Fiambrera Obrera; Gonzalo Frasca; Belén Gache; Dora García; Daniel García Andújar; Gazira Babeli; Emilio Gomáriz; Ethan Ham; Luis Hernández Galván; Robin Hewlett; Steev Hise; Ricardo Iglesias; Daniel Jacoby; Sergi Jordá; Scott Kildall; Ben Kinsley; La Société Anonyme (José Luis Brea); Joan Leandre; Les Liens Invisibles; Olia Lialina; Rogelio López Cuenca; Iván Lozano; Alessandro Ludovico; Peter Luining; Fernando Llanos; Brian Mackern; Miltos Manetas; Rafael Marchetti; Iván Marino; Antonio Mendoza; Ricardo Miranda Zúñiga; Antoni Muntadas; Mark Napier; Eduardo Navas; Santiago Ortiz; Christian Oyarzún; Paolo Pedercini (Molleindustria); Raquel Rennó; Ricardo Barreto & Paula Perissinotto; Gustavo Romano; Benjamin Rosenbaum; Mario Santamaría; Santo_File (David Casacuberta & Marco Bellinzoni); Mark Shepard; Alexei Shulgin; Mark Skwarek; Darren Solomon; Stanza; Nathaniel Stern; Igor Stromajer; Taller d’Intangibles (Jaume Ferrer & David Gómez); Philipp W. Teister; The Electronic Disturbance Theater; The Yes Men; Thomson & Craighead; Eugenio Tisselli; Ubermorgen; Sander Veenhof; Elo Vega; Angie Waller.http://www.edith-russ-haus.de/?id=92

The works shown in this exhibition of the internationally most relevant net artists belong to the collection of NETescopio, iniciated in 2008 and since then constantly developed by the Spanish Museum of Contemporary Art of Extremadura and Latin America – MEIAC, Badajoz. With NETescopio, the MEIAC is a pioneer in the availability of an Internet accessible art collection beyond the physical presence of the actual Museum. A selection of 120, partly no longer accessible, key works covers the panorama of net art production from the 1990s until today. This exhibition is in this sense a unique opportunity to gain an insight into the net art tendencies and their aesthetics. The main objective of the NETescopio archive, which makes also a historical classification of the collected works, is the preservation of the works, characterized by the incorporation of a large numbers of Spanish and Latin American net artists.

The curator Gustavo Romano has distinguished three strategies of artistic appropriation of the Internet with their various formats:

Disassemblings: During the web´s early years the artists started to experiment with the new medium and dealt with the possibilities of interactivity, the use of interfaces and alternative browsers. It is in the first years of web art, which can be seen in this category, that show a greater radicalism with a stress on experimentation and the deconstruction of the medium.

Re/appropriations:The reuse of symbolic materials and artistic reactions to existing content play a key role in this work. In digital media information can be reproduced and manipulated, developing constant mutation. This poses in discourses to copy, original and authorship, as well as to owner and collector of net art. The artist’s role on the web is of a “redirector” of information.

Intrusion:These works refer to artistic intervention in a new public space, the “Internet”, which involve commonly used sites such as Wikipedia or Google Maps, which parody or subvert private pages, in order to undermine them through artistic contexts. Stealthily infiltration of the user’s computer or other computer systems is discussed here. The artist slips here into the role of spies, intruders and solitary flaneurs.

SIGGRAPH University - “Introduction to 3D Computer Graphics”

This complimentary course, originally presented at the SIGGRAPH 2013 conference, covers the basics of 3D computer graphics in a friendly and visual way, without math or programming. The course is introductory level and it’s mostly made up of live demonstrations, because computer graphics is a great way to teach new ideas. Topics include the basic principles and language. The course is presented by Andrew Glassner from The Imaginary Institute. To learn about other free, informative videos and the complete educational offerings at the annual SIGGRAPH conference, visit http://s2014.siggraph.org/. SIGGRAPH 2014, the world’s largest international conference and exhibition on computer graphics and interactive techniques will bring together thousands of professionals, 10-14 August 2014, Vancouver, Canada.

서울 중구 가야금 건강 계단Seoul Gayageum for Health, City Hall (12-stringed zither)http://tinyurl.com/gayageumstairs

서울 중구 가야금 건강 계단
Seoul Gayageum for Health, City Hall (
12-stringed zither)
http://tinyurl.com/gayageumstairs

(Source: english.seoul.go.kr)

Help Play Test Lemonopoly and Take Over the Local Lemon Economy→

lemonopoly:

Lemonopoly is a real-world lemon trading game which pits Bay Area cities against one another to see who can share the most lemons. Friends, neighbors and teams can complete “slow game” lemon challenges such as sharing lemons with neighbors, caring for a baby lemon tree, or more complicated play…

Learn to Code; Code to Learn – An Interview with Dr. Mitch Resnick→

sferrebenedicto:

http://ift.tt/1ehnB2r In this episode of the November Learning Podcasts Series, Alan speaks with Dr. Mitch Resnick, Professor of Learning Research and Director of the Scratch Team at MIT. via Pocket

cloud computing and production→